#pragma once

#include "Camera.h"
#include "EngineStuff.h"

class FPSCamera : public Camera
{
public:
	FPSCamera(void);
	~FPSCamera(void);
	void UpdateCamera(int elapsedTime);
	float moveSpeed ;
	float rotationSpeed ;
private:
	void AddToPosition(XMVECTOR vector);	
};
